// 01 · YOU BUILD THE MAZE
No fixed paths — intrusions walk over your towers
There are no preset routes. Intrusions cross an open grid and walk
straight over your modules, so you don't block with your guns — you
carve the routes yourself with firewalls and force every wave down
the path you chose.
// 02 · LIVE CHARGE ECONOMY
Charge only flows while the sim runs
Charge — the currency you spend to place and upgrade — only accrues
while the simulation runs, and every powered module draws upkeep the
moment combat resumes. Every placement is a live budget decision.
// 03 · OPEN PALETTE
Every unlocked module, every wave
Anything you've researched is on the palette the moment you can
afford it. Your full roster is always available — what you field is
a decision, not a dice roll. Pure strategy.
// 04 · INTRUSIONS THAT FIGHT BACK
Each family forces a different answer
Scramblers slow your modules' fire rate. Parasites ignore the Core to
latch onto your charge nodes and drain your income. Phasers slip
through your firewalls; hoppers vault them; breakers chew through them.
A dozen families, elite variants that stack new affixes on later
waves, and three bosses that each rewrite a rule mid-fight.
// 05 · A CAMPAIGN THAT TEACHES
Three acts in, then open escalation
Three acts introduce matchups one family at a time. A persistent
research graph layers permanent, campaign-wide upgrades, earned by
scoring stars on clears. When the campaign is done, endless mode
escalates until the lattice finally falls.
// 06 · DEEP BUILD-CRAFT
Two upgrade paths, then a capstone that reshapes the module
Every module climbs one of two upgrade paths to an L4 capstone — crit,
knockback, pierce, and more. Switch a module to its other path
mid-fight to answer a wave without losing the levels you paid for, or
recycle one past your battery cap to overcharge the whole lattice.